![]() I’m not sure it will be like SOE being completely invisible in Sony’s financial statements back in the day, but they probably won’t get their own slide in a presentation once it happens.Īnyway, over on the investor relations site… and that will go away once the deal is done, so somebody back that up… you can find a press release and a PDF file that has all the bits and pieces of information we usually get. It will all be Microsoft’s problem soon enough I suppose… if the FTC is good with that.Īs I noted at the end of my month in review post, should Microsoft’s purchase go through, we’ll probably be getting even less detail about what is going on at Blizzard, as they’ll be a part of a much bigger organization. The minimum financial reporting requirements were met and that was it, no time for awkward questions about unions, the ongoing problems with the state of California, Blizzard’s product roadmap, or exactly how much cash Bobby Kotick will walk away with when he hands over the keys to Phil Spencer. No fun graphics, no fancy slide deck, and no investor call for questions. Blizzard Sinks Slightly in the Low Key 2021 Financial Results AnnouncementĬiting the planned Microsoft acquisition, Activision Blizzard did not feel the need to go through the full dog and pony show when announcing their Q4 2021 and full 2021 financial results. This entry was posted in CCP, Diablo II, entertainment, EVE Online, Friday Bullet Points, Hardware, Steam and tagged Diablo II Resurrected, EG7, Enad Global 7, Innova, Playable Worlds, Raph Koster, RimWorld on Apby Wilhelm Arcturus. Specifics about the project were not forthcoming.Īnd we have heard a vision like this before, with the EverQuest Next project, which was eventually shelved by Daybreak, in part because of the processing requirements such a dynamic and player changeable world entailed. If you chop down a tree, it is permanently gone from the world for everybody.” Giving full persistence also unlocks the ability for players to have far more impact. “These aren’t just theme parks that you ride through, right? Where the developers are the ones who are in control. ![]() “Offering truly and fully persistent shared environments and massive scale is something else that is really important to us,” Koster said. It’s about enabling worlds to feel more alive. Ours are dynamic and come down on the fly from the server. ![]() Most games build their maps out of static meshes. “Players can affect things that evolve and change rather than being static. “It’s about having environments that are more alive,” Koster said. ![]() ![]() That got Raph Koster to speak a bit more about the vision for the title: Playable Worlds gets $25 Million in Fundingįinally, news got out this week that Playable Worlds, Raph Koster’s sandbox cloud MMO venture, managed to pick up $25 million in financing for the project from a group that includes Korean video game publisher Kakao Games Corp.There will be StarCraft themed content porting to Diablo III, World of WarCraft and Heroes of the Storm between now and the first week of April.īlizzard isn't done there though, with an anniversary stream set for Twitch on 31 March which will showcase a short film called StarCraft is Life: A Celebration, where some of the game's biggest fans will be sharing their memories of the title. Other Blizzard franchises will also be joining in on the celebration with Overwatch's Widowmaker having access to a Sarah Kerrigan (Ghost) styled skin between 6 March and 5 April. The new content is set to arrive on StarCraft: Remastered as of 6 March, with gamers that log onto the title receiving commemorative interface skins, profiles and decals, which will also apply to StarCraft II. Now, with the title turning 20 on 31 March, the developer has a few more additions in mind to help celebrate one of their most successful releases to date.Ĭelebrate 20 years of StarCraft with us! #SC20 □ /6ccu2OBTy0 In August last year Blizzard released a Remastered version of its wildly popular StarCraft real-time strategy game. ![]()
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